Travel & Events

15 Minutes of Game – Bass Blocks

TotalBiscuit gives you his first impressions on the top down RPG shooter from Paul Cooney.

Get it here: http://bit.ly/1JbvoOO

15 Minutes of Game is a format in which TB plays a game from the beginning for 15 minutes and judges it based on its ability to hook the player.

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15 Minutes of Game – Bard’s Gold

TotalBiscuit gives you his first impressions on the recently released 2D retro platformer from Erdem Sen.
Review code was supplied by the developers free of charge.
Get it here: http://bit.ly/1EZMO6e

15 Minutes of Game is a format in which TB plays a game from the beginning for 15 minutes and judges it based on its ability to hook the player.

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QC#75 – N64 Rocket Controller

A Nintendo 64 video game controller, is hacked and modified to launch rockets, with the press of a button.

Full project video: How To Make An N64 Rocket Launch Controller: http://bit.ly/N64RocketController

Next Video: QC#76 – Randomizer Rocket Ride: http://bit.ly/QCSugarRocketRide
Previous Video: QC#74 – Butterfly Bomb : http://bit.ly/QCStickBomb

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Join my email list! http://bit.ly/TKOREmailList

“Quick Clips” are clips of random experiments in a minute or less.

For other project videos, check out http://www.thekingofrandom.com

Endcard Links:

Shocking Deck of Cards: http://bit.ly/ElectricDeckofCards
Magic Mud: http://bit.ly/MagicMud
Kool-Eggs: http://bit.ly/KoolEggs
Escaping Handcuffs: http://bit.ly/EscapingHandcuffs

Social Media Links:

Google+: http://bit.ly/plusgrant
Facebook: http://bit.ly/FBTheKingOfRandom
Instagram: http://bit.ly/instagrant
Twitter: http://bit.ly/tweetgrant
Pinterest: http://bit.ly/pingrant
Tumblr: http://bit.ly/grantstumblr

Music by Scott & Brendo “One More Time” Instrumental
iTunes: http://bit.ly/ScottBrendoiTunes
YouTube: www.youtube.com/scottandbrendo

Project Inspired By: This was an original idea. (Original to me anyway)

WARNING:

This video is only for entertainment purposes. If you rely on the information portrayed in this video, you assume responsibility for the results of your actions. Have fun, but always think ahead, and remember that every project you try is at YOUR OWN RISK.

Project History & More Info:

This project was inspired by the old Estes Launch Controllers for small model rockets.

Surprisingly, they are $25 to buy online (http://www.estesrockets.com/302220-electron-beamr-launch-controller), which I thought was a ridiculous price. And that was confirmed when I ordered one, and took it apart to look inside.

Looking inside, I saw that basically all it was, was a simple circuit using 4 AA batteries, with a switch to close the connection and send electricity to two alligator clips at the end. There were a couple of other components, but they aren’t really worth mentioning.

For $25 I thought I could do a lot better than that, and perhaps make a controller that looked a lot cooler, and nerdy?, than a square yellow box.

I went online and found a yellow N64 game controller for $10 (free shipping).

I originally had a grey controller that I used to play Mario 64 with my kids, from time to time, but I used that one for my prototype and proof of concept months ago (https://instagram.com/p/0vMHGhmvxy/?taken-by=grantsprojects)

I thought the yellow controller would be a nice touch, because of how it matched the rocket and launch-pad color scheme.

I knew that basically all I needed to do was rig the controller with an internal power source, and find a way to re-route the circuits to deliver 2+ amps of electricity when a button was pushed.

Originally I tried soldering and re-routing the existing circuitry, but the internal resistances of the contact pads severely limited the available output current.

I made a trip to Radio Shack to play around with buttons, LED’s, and buzzers, and eventually found some that worked for around $5-8 total.

The slot for the controller pack was almost the perfect size for two 9 volt batteries, which is what I was using to ignite the electric matches from a previous project (http://bit.ly/RocketIgniters), however the slot was extremely tight and impractical for the 9 volts, but I couldn’t find a way for 4 AA to fit.

I had to modify the slot with a file to shave down the walls enough to hold the batteries firmly in place, but not so tight that they couldn’t be removed.

And I ended up using all new buttons for the circuit.

I left the other buttons in the controller for show, and left the circuit board inside even though it doesn’t serve any electrical purpose anymore. It just helps hold everything together, and keeps the buttons firm.

I made the lead wires 30 feet long, which reduces the amount of available DC current at the igniter end.

I have measured 2.5 amps at the igniter end, while the controller shows you can get closer to 7 amps of current without the wires connected. I imagine different lengths of wire will produce results between 2.5-7 amps. However, all you need to light an igniter is 2 amps, so it works!

I use this rocket controller for launching the “Randomizer” Rockets I made as part of a design collaboration with my friends at www.sonicdad.com, and personally, I think it’s one of the coolest rocket launch controllers that’s ever been made.

But that’s just my opinion. 🙂

► WTF Is… – Mad Max ?

TotalBiscuit gives his first impressions on Avalanche Studios’ newest open world third person action game.

Get it on Steam: http://bit.ly/1NrAnBe

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The Co-Optional Podcast Ep. 92 ft. Slowbeef [strong language] – September 13, 2015

Grab your weasel merch here: http://tinyurl.com/955theweasel

Download the audio version of the podcast: https://soundcloud.com/totalbiscuit/the-co-optional-podcast-ep-92-ft-slowbeef-strong-language-september-13-2015

TotalBiscuit, Jesse Cox and Dodger sit down with Slowbeef on this episode of the Co-Optional Podcast! Enjoy!

Timestamps courtesy of https://www.reddit.com/user/xylempl
Welcome to the Co-optional Podcast 00:00:24
Polaris Civil War 00:06:05
Welcome Slowbeef to the show 00:07:20
Now discussing: Jesse’s donger 00:08:24
Now discussing: For hono(u)r 00:11:04
Now discussing: Battleborn 00:21:13
Now discussing: League of Legends 00:35:59
Now discussing: Circa Infinity 00:37:03
Now discussing: Shower with your Dad simulator 00:39:22
Now discussing: Armello 00:43:49
Now discussing: Don’t Starve 00:50:35
Now discussing: what..? 00:52:21
Now discussing: Sakura Clicker 00:54:29
Now discussing: Progamer Manager 01:05:53
Now discussing: Metal Gear Solid 5 01:11:24
Now discussing: To Leave 01:24:23
Now discussing: The Undertale 01:25:27
Now discussing: Galshell 01:28:40
Now discussing: Assault Android Cactus 01:30:48
Now discussing: Mad Max 01:36:08
Now discussing: Vigilante 8 01:37:12
Now discussing: Mad Max 01:42:00
Now discussing: The Neeewwwssss 02:01:03
Now discussing: Mario Maker 02:02:28
Now discussing: Nintendo screwing with Youtube again. 02:07:38
Now discussing: EAs removal of games from the Appstore 02:34:41
Now discussing: Releases 02:45:00
Now discussing: Our damn videos 02:45:32

Support Julian, the podcast animator: http://www.patreon.com/cooptionalanimation

Original air date: September 12th, 2015

———
Slowbeef
https://twitter.com/slowbeef
https://www.youtube.com/user/retsupurae

Dodger
http://youtube.com/presshearttocontinue
https://twitter.com/dexbonus

Jesse Cox:
http://www.youtube.com/user/OMFGcata
https://twitter.com/jessecox

———
Thanks for watching The Co-Optional Podcast!

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2016 Scion iM – Redline: Review

When you target the youth market, part of keeping them interested means a steady influx of new products. Unfortunately for Scion, the brand had let their two original products get stale with no changes over the last 8 years. That all changes for 2016, with the all-new Scion iM, will the youth market flock to Scion once more?

**Also, please welcome a very special guest… Mr. Saabkyle04 himself!**

TotalBiscuit’s Big September 2015 Q&A (some strong language)

TotalBiscuit brings you an extensive Q&A on a broad range of topics. This was streamed on September 10, 2015.
Check out new new merch line: http://tinyurl.com/955theweasel

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The failure of an indie platformer

TotalBiscuit brings you a discussion video on the difficulties of launching an indie game in 2015, focusing on Airscape by Cross-Product as a case study.
Review copy was supplied by the developers free of charge.
Articles referenced in the video:
http://www.gamasutra.com/blogs/DanielWest/20150908/253040/Good_isnt_good_enough__releasing_an_indie_game_in_2015.php
View at Medium.com

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I will now talk about negative Mad Max reviews for just over 40 minutes

TotalBiscuit brings you a discussion video on the negative Mad Max reviews posted by some critics.

Articles referenced in this video:
http://www.ew.com/article/2015/07/27/trailer-spoilers-southpaw
http://www.thejimquisition.com/2015/09/mad-max-review/
http://www.polygon.com/2015/8/31/9190443/mad-max-review-ps4-playstion-4-xbox-one-pc-windows
http://www.gamespot.com/reviews/mad-max-review/1900-6416232/

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