The failure of an indie platformer

TotalBiscuit brings you a discussion video on the difficulties of launching an indie game in 2015, focusing on Airscape by Cross-Product as a case study.
Review copy was supplied by the developers free of charge.
Articles referenced in the video:
http://www.gamasutra.com/blogs/DanielWest/20150908/253040/Good_isnt_good_enough__releasing_an_indie_game_in_2015.php
View at Medium.com

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