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Speedpaint (Paint Tool SAI) Greeting Card

✪Stream channel https://www.youtube.com/channel/UCcGLfA0siMtcduAo0jJGVJg
✪My PATREON page: https://www.patreon.com/Mireys?ty=h
✪Tutorial: https://youtu.be/kowLzhqLg_s
✪INSTAGRAM https://www.instagram.com/m.i.r.a.y.s/

✪ Music Track:
00:00 Cartoon – On & On (ft. Daniel Levi)
03:24 Ash OConnor – Vibe
06:08 Music Predators – Adventure Time

✪ Programs and tools:
Paint Tool SAI, Adobe premiere pro CC
Ocam
Huion GT220

Japanese Anime You Won’t Believe Exists (GAME)

They’re making some crazy cartoons over in Japan. GMM #1172!
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Credits:
Executive Producer: Stevie Wynne Levine
Writer/Producer: Lizzie Bassett
Writer/Producer: Edward Coleman
Writer/Producer: Micah Gordon
Writer/Producer: Kevin Kostelnik
Writer/Producer: Ellie McElvain
Associate Producer: Chase Hilt
Technical Director/Graphics/Editor: Morgan Locke
Editor: Casey Nimmer
Graphics: Matthew Dwyer
Art Director: Colin J. Morris
Production Assistant: Davin Tjen
Content Manager: Becca Canote
Set Construction/Dresser: Cassie Cobb

Intro Motion Graphics: Digital Twigs http://www.digitaltwigs.com
Intro Music: Jeff Zeigler and Sarah Schimeneck http://www.jeffzeigler.com
Outro Music: Jeff Zeigler and Sarah Schimeneck http://www.jeffzeigler.com
Wheel of Mythicality Music: http://www.royaltyfreemusiclibrary.com/
All Supplemental Music: Opus 1 Music http://opus1.sourceaudio.com/
Microphone: ‘The Mouse’ by Blue Microphones http://www.bluemic.com/mouse/

Thor’s Dual Swords – Thor: Ragnarok – MAN AT ARMS: REFORGED

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Every other Monday, our team of blacksmiths and craftsman build some of your favorite weapons, and some weapons that you’ve never seen before. This week, the guys at Baltimore Knife and Sword take on Thor’s new swords from Thor: Ragnarok!

Ever wanted to ask the Man At Arms team a question? Now you can! Go to AWEme’s Twitter: @awemechannel and use #AskABlacksmith with your question. Matt and Kerry will be answering your questions with a video reply on AWEme’s Facebook.

Kerry Stagmer – Swordsmith and Machinist
Matt Stagmer- Swordsmith / Master Blade Grinder
Ilya Alekseyev – Bladesmith / Arms Master
Lauren Schott – Goldsmith and Casting
John Mitchell – Fabricator
Ferenc Gregor – Master Carver
Bill Collison- Assistant Blade Grinder
Rick Janney- Hilt Maker
Gael Ackerman – Cosplayer

Series Creator/Executive Producer – Andy Signore

Series Executive Producer – Brent Lydic
Episode Produced and Directed By – Brendan Kennedy

Supervising Producer – Phil Rogers
Office Production Coordinator – Jon Michael Burgess
Director of Photography – Paulius Kontijevas

Baltimore Forge Crew:
Story Producer — Dave Cross
Production Coordinator – Patricia Parris
Runner/PA – Halston Ericson & Ashley Gaither
DIT – Christopher Mariles
Set Medic – Celeste Bowe
1st AC – Jason Remeikis
2nd AC – Bethany Michalski
Gaffer – Steve Scott
Grip – Danny Balsamo
Swing – Jason Shinsato

Post Production:
Edited by — Patrick Burke
Colorist – Patrick Burke
Post Sound – Anthony Vanchure
Lead Assistant Editors – Stephen Erdmann
Head of Post Production – Michael Gallagher
Post Production Supervisor – Gracie Hartmann

10 Old Versions Of Popular Modern Games You Never Knew Existed

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Nobody talks about these old versions of your favorite games! 10 Old Versions Of Popular Modern Games You Never Knew Existed! Subscribe now to TheGamer! https://goo.gl/AIH31G

Check Out These Other Amazing Videos:
10 Things You Didn’t Know Your PS4 Could Do

10 Facts About Super Mario Too Inappropriate For Kids

In this list we look at the ten long standing video game franchises that have their roots in classic video game system. Throughout this list, we look at some of the top selling franchises younger gamers might not know came from older systems. We look at the phenomenally popular Red Dead series and where it all began with Red Dead Revolver. We go deep into hiding and see where the Metal Gear franchise all started. We go way way back into the early days of PC gaming and look at the Bethesda powerhouses Elder Scrolls and Fallout. With the new Netflix series coming,we think it is important to talk about the humble beginnings of Castlevania. The Fire Emblem series has been relatively new to America, but we look at where it all began with the Japanese exclusive Fire Emblem. While X Com 2 is still very popular, we look at where the series gets it’s name and what it was called before X-Com. With the announcement of Metroid Prime 4, it is important to look at just how old Metroid is and when the first game came out. Before Ninja Gaiden came to modern game systems, it was notoriously named one of the hardest NES games ever. While GTA 5 has been a huge success, the first game is often overlooked, and no if you say Vice City is the first game you are wrong. During this video, we look at all 10 of these video games and talk about their humble origins.

Script by: Zack Latino

Voice Over by: Cody Flesher

Edited by: Kyle Anderson

Featuring:
Metroid | 0:33
Castlevania | 1:42
Metal Gear Solid | 2:52
Fire Emblem | 4:07
Ninja Gaiden | 5:09
Grand Theft Auto | 6:06
Fallout | 7:00
X Com | 8:06
Elder Scrolls | 9:10
Red Dead | 10:17

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Summer 2017 Movies: Hits and Misses!

As the Summer 2017 Movie Season closes we look back and see who won our Annual Box Office Challenge.

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International BBQ Taste Test (GAME)

Can we identify where in the world this BBQ comes from? GMM #1171!
Preorder the Book of Mythicality! http://www.bookofmythicality.com/
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Get our brand new GMM merch: http://mythical.store

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Other Rhett & Link Channels:
Main Channel: https://youtube.com/rhettandlink
Good Mythical MORE: https://youtube.com/goodmythicalmore
This Is Mythical Kitchen: https://youtube.com/mythicalkitchen

Watch More GMM:
Choose a Season: http://bit.ly/2axhxZN
Popular Videos: http://bit.ly/2afIJ12
Latest Uploads: http://bit.ly/2aZMw3K
Will It?: http://bit.ly/2a64BiV
Taste Tests: http://bit.ly/2a4v5hZ

Listen to our podcast, Ear Biscuits:
Apply Podcasts: http://apple.co/29PTWTM
Spotify: http://spoti.fi/2oIaAwp
Art19: https://art19.com/shows/ear-biscuits

JOIN the RhettandLinKommunity: http://bit.ly/rlkommunity

Mail us stuff to our P.O. Box: http://mythical.co/contact

Submit a Wheel of Mythicality intro video: http://bit.ly/GMMWheelIntro

Credits:
Executive Producer: Stevie Wynne Levine
Writer/Producer: Lizzie Bassett
Writer/Producer: Edward Coleman
Writer/Producer: Micah Gordon
Writer/Producer: Kevin Kostelnik
Writer/Producer: Ellie McElvain
Associate Producer: Chase Hilt
Technical Director/Graphics/Editor: Morgan Locke
Editor: Casey Nimmer
Graphics: Matthew Dwyer
Art Director: Colin J. Morris
Production Assistant: Davin Tjen
Content Manager: Becca Canote
Set Construction/Dresser: Cassie Cobb

Intro Motion Graphics: Digital Twigs http://www.digitaltwigs.com
Intro Music: Jeff Zeigler and Sarah Schimeneck http://www.jeffzeigler.com
Outro Music: Jeff Zeigler and Sarah Schimeneck http://www.jeffzeigler.com
Wheel of Mythicality Music: http://www.royaltyfreemusiclibrary.com/
All Supplemental Music: Opus 1 Music http://opus1.sourceaudio.com/
Microphone: ‘The Mouse’ by Blue Microphones http://www.bluemic.com/mouse/

#صاحي | جنودنا للاعبي المنتخب : #الامجاد_تنعاد

تقرير من قناة صاحي من الحد الجنوبي و رسالة من جنودنا البواسل للاعبي المنتخب السعودي قبل لقاء اليابان ضمن تصفيات كأس العالم تقديم ابراهيم البكيري
موقع صاحي:
http://www.sa7i.com
فيسبوك صاحي:
http://www.facebook.com/Sa7iChannel
تويتر صاحي:
https://twitter.com/#!/Sa7ichannel

10 Games That Think More Gameplay Mechanics Equals More Fun

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Sometimes the simplest games are the most fun to play! 10 Games That Think More Gameplay Mechanics Equals More Fun! Subscribe now to TheGamer! https://goo.gl/AIH31G

Check Out These Other Amazing Videos:
10 Things You Didn’t Know Your PS4 Could Do

10 Facts About Super Mario Too Inappropriate For Kids

Video Game developers have tough jobs. They need to be able to make games and ensure that each one feel unique and offers new ways to play. It seems that sometimes some of the mechanics added can actually make the game worse! SimCity tried adding multiplayer to a game that has never needed it and would only allow gamers to play if they were connected to the internet. Crash Bandicoot Wrath of Cortex was the first Crash game made without the original developers, and it seemed uninspired. Assassin’s Creed Unity was ripe with technical errors, but had so many mechanics that made the game boring. NIOH attempted to be a samurai Dark Souls, but made the game far too complex. The fourth game in the Fallout series added extra mechanics but in the wrong places in the form of sub par base building. No Man’s Sky promised the universe but was unable to stay interesting. Can you imagine a game that can teach itself time travel? Look no further than Dwarf Fortress! Metal Gear Solid V did a lot of new things, many of which were great, but some rubbed us the wrong way including trying to sell you actual insurance. Final Fantasy XV was a game 11 years in the making, and when it finally released many gamers were disappointed by it’s seemingly empty open world with lots of busy work. Donkey Kong 64 is considered a classic, but when playing it again today, we realized it was a busy mess.

Script by: Jacob Goldberg

Voice Over by: Hunter Peterson

Edited by: George Popi

Featuring:
Sim City | 0:27
Crash Bandicoot: Wrath of Cortex | 1:39
Assassin’s Creed: Unity | 3:07
Nioh | 4:14
Fallout 4 | 5:16
No Man’s Sky | 6:20
Dwarf Fortress | 7:22
Metal Gear Solid V | 8:26
Final Fantasy XV | 9:32
Donkey Kong 64 | 10:33

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